Lekforskning

Playnetwork och PlayIT vill bidra till forskningen genom studier och publikationer. Vi är också måna om att sprida forskningsresultat både inom forskarvärlden och till andra aktörer.

Lekinstallationerna bygger på lekforskning. Det är svårt att sammanfatta ett så brett forskningsfält, men här är några exempel på den lekrelaterade forskning som gjorts av forskare inblandade i projektet. Detta kan hjälpa till att ge en uppfattning om projektets syn på höga lekvärden.

Här har vi samlat lekrelaterade publikationer från forskargrupperna vid KTH och Uppsala universitet. Detta är en (noggrann, men ändå) automatisk utsökning. Om ni har frågor om vad det innebär, eller om ni saknar något särskilt, går det bra att kontakta oss!

  • Márquez Segura, Elena; Turmo Vidal, Laia; Waern, Annika; Duval, Jared Scott et al.

    Physical Warm-up Games: Exploring the Potential of Play and Technology Design

    Ingår i CHI '21, 2021.

    Open access
  • Løvlie, Anders Sundnes; Ryding, Karin; Spence, Jocelyn; Rajkowska, Paulina et al.

    Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play

    Ingår i ACM Journal on Computing and Cultural Heritage, 2021.

  • Eklund, Lina

    A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums - Research Findings and Design Implications

    Ingår i International Journal of Human-Computer Interaction, s. 1503-1513, 2020.

    Open access
  • Chisik, Yoram; Altarriba Bertran, Ferran; Schaper, Marie Monique; Márquez Segura, Elena et al.

    Chasing play potentials in food culture: embracing children's perspectives

    2020.

  • Altarriba Bertran, Ferran; Duval, Jared; Márquez Segura, Elena; Turmo Vidal, Laia et al.

    Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design

    Ingår i DIS '20, 2020.

  • Altarriba Bertran, Ferran; Turmo Vidal, Laia; Dagan, Ella; Duval, Jared et al.

    Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design?

    Ingår i CHI EA '20, 2020.

  • Montola, Markus; Stenros, Jaakko; Waern, Annika

    Pervasive Games Ten Years Later A Roundtable Discussion with Markus Montola, Jaakko Stenros, and Annika Waern

    Ingår i American Journal of Play, s. 259-269, 2020.

  • Waern, Annika; Rajkowska, Paulina; Johansson, Karin; Back, Jon et al.

    Sensitizing Scenarios:: Sensitizing Designer Teams to Theory

    Ingår i Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, s. 1-13, 2020.

  • Sallnäs Pysander, Eva-Lotta; Back, Jon; Waern, Annika; Paget, Susan

    The DigiPhysical Playscape

    Ingår i Making Smart Cities More Playable, s. 207-234, 2020.

  • Márquez Segura, Elena; Turmo Vidal, Laia; Parilla Bel, Luis; Waern, Annika

    Circus, Play and Technology Probes: Training Body Awareness and Control with Children

    Ingår i Proceedings of the 2019 on Designing Interactive Systems Conference, s. 1223-1236, 2019.

  • Wood, Gavin; Back, Jon; Choi, Jaz Hee-jeong; Dylan, Thomas et al.

    Designing for Outdoor Play

    Ingår i CHI EA '19 EXTENDED ABSTRACTS, 2019.

  • Prax, Patrick; Eklund, Lina; Sjöblom, Björn

    ‘More like an Arcade’ – The Limitations of Playable Games in Museum Exhibitions

    Ingår i Museum & Society, s. 437-452, 2019.

    Open access
  • Márquez Segura, Elena; Waern, Annika; Parilla Bel, Luis; Turmo Vidal, Laia

    Super Trouper: The Playful Potential of Interactive Circus Training

    Ingår i CHI PLAY '19 Extended Abstracts, s. 511-518, 2019.

  • Back, Jon; Back, Svante; Bexell, Emma; Stanisic, Stefan et al.

    the Quest: An Escape Room Inspired Interactive Museum Exhibition

    Ingår i CHI PLAY '19 Extended Abstracts, s. 81-86, 2019.

  • Martin-Niedecken, Anna Lisa; Márquez Segura, Elena; Rogers, Katja; Niedecken, Stephan et al.

    Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching

    Ingår i CHI PLAY '19 Extended Abstracts, s. 525-534, 2019.

  • Back, Jon; Bedwell, Benjamin; Benford, Steve; Eklund, Lina et al.

    GIFT: Hybrid Museum Experiences through Gifting and Play

    Ingår i Proceedings of the Workshop on Cultural Informatics, s. 31-40, 2018.

    Open access
  • Back, J.; Vidal, L. T.; Waern, A.; Paget, S. et al.

    Playing close to home: Interaction and emerging play in outdoor play installations

    Ingår i CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.

  • Back, Jon; Paget, Susan; Sallnäs Pysander, Eva Lotta; Turmo Vidal, Laia et al.

    Playing Close to Home:: Interaction and Emerging Play in Outdoor Play Installations

    2018.

  • Márquez Segura, Elena; Isbister, Katherine; Back, Jon; Waern, Annika

    Design, Appropriation, and Use of Technology in Larps

    Ingår i Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17), 2017.

  • Back, Jon; Márquez Segura, Elena; Waern, Annika

    Designing for Transformative Play

    Ingår i ACM Transactions on Computer-Human Interaction, 2017.

  • Márquez Segura, Elena; Turmo Vidal, Laia; Rostami, Asreen

    Bodystorming for Movement-based Interaction Design

    Ingår i Human Technology, s. 193-251, 2016.

  • Back, Jon; Heeffer, Caspar; Paget, Susan; Rau, Andreas et al.

    Designing Children’s Digital-Physical Play in Natural Outdoors Settings

    Ingår i CHI Extended Abstracts, 2016.

    Open access
  • Back, J.; Heeffer, Caspar; Paget, S.; Rau, Andreas et al.

    Designing children's digital-physical play in natural outdoors settings

    Ingår i Conference on Human Factors in Computing Systems - Proceedings, s. 1359-1366, 2016.

  • Back, Jon; Heeffer, Caspar; Paget, Susan; Rau, Andreas et al.

    Designing for Children's Outdoor Play

    Ingår i Proceedings Of The 2016 ACM Conference On Designing Interactive Systems, s. 28-38, 2016.

  • Back, Jon; Heeffer, Caspar; Paget, Susan; Rau, Andreas et al.

    Designing for Children's Outdoor Play

    Ingår i Proceedings of the 2016 ACM Conference on Designing Interactive Systems, s. 28-38, 2016.

    Open access
  • Back, Jon

    Designing Public Play: Playful Engagement, Constructed Activity, and Player Experience

    Open access
  • Márquez Segura, Elena; Turmo Vidal, Laia; Rostami, Asreen; Waern, Annika

    Embodied Sketching

    Ingår i 34th Annual Chi Conference On Human Factors In Computing Systems, Chi 2016, s. 6014-6027, 2016.

  • Márquez Segura, Elena; Turmo Vidal, Laia; Rostami, Asreen; Waern, Annika

    Embodied Sketching

    Ingår i Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, s. 6014-6027, 2016.

  • Waern, Annika

    Play, Participation and Empowerment: Design strategies and dilemmas

    Ingår i CHI PLAY 2016, s. 3-3, 2016.

  • Márquez Segura, Elena; Waern, Annika; Márquez Segura, Luis; López Recio, David

    Playification: The PhyseEar case

    Ingår i Chi Play 2016, s. 376-388, 2016.

  • Segura, Elena Marquez; Waern, Annika; Marquez Segura, Luis; Recio, David Lopez

    Playification: The PhySeEar case

    Ingår i CHI PLAY 2016, s. 376-388, 2016.

  • Waern, Annika; Bohné, Gunnar

    Affective and bodily involvement in children’s tablet play

    Ingår i Diversity of play: DiGRA 2015, 2015.

  • Eklund, Lina

    Bridging the online/offline divide: The example of digital gaming

    Ingår i Computers in human behavior, s. 527-535, 2015.

  • Eklund, Lina

    Considering Co-Players: Implications for research and design

    Ingår i Proceedings of FDG-2015, 2015.

    Open access
  • Waern, Annika; Back, Jon; Sallnäs Pysander, Eva-Lotta; Heefer, Jasper et al.

    DigiFys: The interactive play landscape

    2015.

    Open access
  • Waern, Annika; Back, Jon; Sallnäs Pysander, Eva Lotta; Heefer, Caspar J. H. et al.

    DigiFys: The interactive play landscape

    Ingår i 12TH ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE (ACE15), 2015.

  • Eklund, Lina

    Focus group interviews as a way to evaluate and understand game play experiences

    Ingår i Game Research Methods, s. 133-148, 2015.

    Open access
  • Waern, Annika

    I’m in love with someone who doesn’t exist!: Bleed in the context of a computer game.

    Ingår i Game Love, s. 25-45, 2015.

  • Eklund, Lina

    Playing video games together with others: Differences in gaming with family, friends and strangers

    Ingår i Journal of Gaming & Virtual Worlds, s. 259-277, 2015.

  • Waern, Annika; Stenros, Jaakko

    Trust and Intimate Interaction in Nordic Larp

    Ingår i CHI workshop on embarrassing interactions, 2015.

  • Svahn, Mattias; Waern, Annika

    Communicating the obvious: How Agents Against Power Waste influenced the attitudes of players and their families

    Ingår i Cases on the societal effects of persuasive games, s. 193-215, 2014.

  • Waern, Annika; Bergström, Karl; Rosqvist, Daniel; Månsson, Lisa

    Gaming in the crucible of science: Gamifying the Science Center Visit

    Ingår i Proceedings of the 11th Advances in Computer Entertainment Technology Conference, 2014.

  • Back, Jon

    Designing Activity and Creating Experience: On People’s Play in Public places

    Open access
  • Eklund, Lina; Johansson, Magnus

    Played and Designed Sociality in a Massive Multiplayer Online Game

    Ingår i Eludamos - Journal for Computer Game Culture, s. 35-54, 2013.

    Open access
  • Eklund, Lina; Johansson, Magnus

    Played and Designed Sociality in a Massive Multiplayer Online Game

    Ingår i Eludamos - Journal for Computer Game Culture, s. 35-54, 2013.

    Open access
  • Márquez Segura, Elena; Waern, Annika; Moen, Jin; Johansson, Carolina

    The Design Space of Body Games: Technological, Physical, and Social Design

    Ingår i CHI 2013 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, s. 3365-3374, 2013.

  • Marques-Segura, Elena; Waern, Annika; Moen, Jin; Johansson, Carolina

    The Design Space of Body Games: Technological, Physical, and Social Design

    Ingår i Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, s. 3365-3374, 2013.

  • Márquez Segura, Elena; Waern, Annika; Moen, Jin; Johansson, Carolina

    The design space of body games: Technological, physical, and social design

    Ingår i Conference on Human Factors in Computing Systems - Proceedings, s. 3365-3374, 2013.

  • Márquez Segura, Elena; Waern, Annika; Moen, Jin; Onco Orduna, Adrián

    The oriboos going to Nepal A story of playful encounters

    Ingår i ACM/IEEE International Conference on Human-Robot Interaction, 2013.

  • Eklund, Lina; Ask, Kristine

    The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs

    Ingår i DiGRA 2013, 2013.

    Open access
Senast uppdaterad: 2021-10-22